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@article{186717,
author = {M Vinay Dakshin and DR. B Vanathi and Thirumalai V and Vishagan S},
title = {ECLIPSE ODYSSEY: AN AI/ML INTEGRATED VIDEO GAME USING UNREAL ENGINE},
journal = {International Journal of Innovative Research in Technology},
year = {2025},
volume = {12},
number = {6},
pages = {1786-1794},
issn = {2349-6002},
url = {https://ijirt.org/article?manuscript=186717},
abstract = {The evolution of artificial intelligence (AI) has significantly changed the video game industry. It has improved realism, immersion, and player adaptability. This paper presents ECLIPSE ODYSSEY, an AI-driven single-player action-adventure game developed with Unreal Engine 5.6. The project looks at using Behavior Tree-based AI, Blueprint visual scripting, and real-time rendering technologies like Lumen and Nanite. These tools help create a narrative-driven experience focused on survival, justice, and dynamic gameplay. The game highlights AI adaptability, procedural environment design, and cinematic presentation to provide a high-quality, interactive experience. This paper covers the conceptual framework, AI system design, development process, testing results, and future possibilities for including deep learning-based AI in interactive entertainment.},
keywords = {Unreal Engine 5.6, Artificial Intelligence, Behavior Tree, Blueprint Visual Scripting, Lumen Rendering, Game Development, AI Gameplay, Unreal Engine},
month = {November},
}
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