The Lost Star in Gridland: A Gamified Approach to Coordinate Geometry Education

  • Unique Paper ID: 189268
  • Volume: 12
  • Issue: 7
  • PageNo: 5154-5158
  • Abstract:
  • For secondary school students, the abstraction of fundamental concepts of mathematics like coordinate geometry is a common educational challenge that typically results in disaffection and mathematics-related worry. An extreme critique of "The Lost Star in Gridland," a specially designed 2D learning game as an electronic intervention to address this issue, is pursued in this paper. The game's underlying design principle combines interactive visualization, instruction taught through narrative, and game-based learning (GBL) to produce an engaging and effective learning experience. A motivating mission-based narrative that offers context and inspiration, a quiz system that provides immediate formative feedback, and an interactive Cartesian plane as a digital manipulative are the central elements that make up the system architecture. Plotting points and knowing quadrants are abstract processes made concrete, real, and meaningful through this integration. The main contribution of this paper is a large-scale study of an actual GBL application, illustrating a possible way to decrease math anxiety, improve student motivation and engagement, and improve retention of simple mathematical principles.

Copyright & License

Copyright © 2025 Authors retain the copyright of this article. This article is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

BibTeX

@article{189268,
        author = {Kastur Gotmare and Shabana Pathan and Pragati Bokade and Jay Dandekar and Chinmay Telang and Rohit Kapse and Yashraj Mohite},
        title = {The Lost Star in Gridland: A Gamified Approach to Coordinate Geometry Education},
        journal = {International Journal of Innovative Research in Technology},
        year = {2025},
        volume = {12},
        number = {7},
        pages = {5154-5158},
        issn = {2349-6002},
        url = {https://ijirt.org/article?manuscript=189268},
        abstract = {For secondary school students, the abstraction of fundamental concepts of mathematics like coordinate geometry is a common educational challenge that typically results in disaffection and mathematics-related worry. An extreme critique of "The Lost Star in Gridland," a specially designed 2D learning game as an electronic intervention to address this issue, is pursued in this paper. The game's underlying design principle combines interactive visualization, instruction taught through narrative, and game-based learning (GBL) to produce an engaging and effective learning experience. A motivating mission-based narrative that offers context and inspiration, a quiz system that provides immediate formative feedback, and an interactive Cartesian plane as a digital manipulative are the central elements that make up the system architecture. Plotting points and knowing quadrants are abstract processes made concrete, real, and meaningful through this integration. The main contribution of this paper is a large-scale study of an actual GBL application, illustrating a possible way to decrease math anxiety, improve student motivation and engagement, and improve retention of simple mathematical principles.},
        keywords = {Gamification, Game-Based Learning, Mathematics Education, Coordinate Geometry, Educational Technology, Narrative-Driven Learning, Student Engagement.},
        month = {December},
        }

Cite This Article

  • ISSN: 2349-6002
  • Volume: 12
  • Issue: 7
  • PageNo: 5154-5158

The Lost Star in Gridland: A Gamified Approach to Coordinate Geometry Education

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