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@article{154963, author = {Jayesh Bachher and Sanket Pawar and Nihal Tonpe and Rohit Mane and Sanket Udanshiv and Abhishek Hanumant Patil and Rushikesh Thombare and Omkar Sonawane}, title = {Virtual Reality and Augmented reality used in the field of Gaming}, journal = {International Journal of Innovative Research in Technology}, year = {}, volume = {8}, number = {12}, pages = {798-800}, issn = {2349-6002}, url = {https://ijirt.org/article?manuscript=154963}, abstract = {Virtual and augmented reality are the two topics that are most widely used in the field of technology nowadays virtual and augmented reality is used in the field of Gaming. Video games have become an important aspect in the community and in between the youth. Various techniques are used for the development of the gaming industry technologies like VR AR AND DIGITAL GAMING are the most widely used These games are run on the consoles like mobile pads and computers Nowadays, integrated games are developed using the above technologies games like 3d games and virtual games are most widely played around the globe. This paper discusses the impact of virtual and augmented reality in the gaming industry.}, keywords = {Virtual Reality, Gaming, VR Gaming, Video Games, Augmented Reality, VR, UI/UX}, month = {}, }
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