ROLE OF VIDEO GAMES IN EDUCATION IN THE CONTEXT OF ANIMATION TECHNOLOGY

  • Unique Paper ID: 144642
  • PageNo: 333-337
  • Abstract:
  • This research paper covers the detailed area of the selected research which is covering the contents of role of video games in education in relation to animation technology. It presents an example of how video games can be of help to facilitate children with proper education by creating a creative learning environment, wherein students can use playable and reusable learning games to integrate theory and practice in their lives. In this study, we offer a view of Children’s development as shaped by processes of media socialization. In addition to importance, disadvantage of games in class room has also been featured.
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Copyright & License

Copyright © 2026 Authors retain the copyright of this article. This article is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

BibTeX

@article{144642,
        author = {Nikhilesh},
        title = {ROLE OF VIDEO GAMES IN EDUCATION IN THE CONTEXT OF ANIMATION TECHNOLOGY},
        journal = {International Journal of Innovative Research in Technology},
        year = {},
        volume = {4},
        number = {1},
        pages = {333-337},
        issn = {2349-6002},
        url = {https://ijirt.org/article?manuscript=144642},
        abstract = {This research paper covers the detailed area of the selected research which is covering the contents of role of video games in education in relation to animation technology. It presents an example of how video games can be of help to facilitate children with proper education by creating a creative learning environment, wherein students can use playable and reusable learning games to integrate theory and practice in their lives. In this study, we offer a view of Children’s development as shaped by processes of media socialization. In addition to importance, disadvantage of games in class room has also been featured.},
        keywords = {Animation, Education, Students, Video Games, Technology},
        month = {},
        }

Cite This Article

Nikhilesh, (). ROLE OF VIDEO GAMES IN EDUCATION IN THE CONTEXT OF ANIMATION TECHNOLOGY. International Journal of Innovative Research in Technology (IJIRT), 4(1), 333–337.

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