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@article{173223,
author = {Johan John and Sidharth J and Uma Maheshwara Rao},
title = {Enhancing Player Experience In A 3d Tactical Shooter Through Objective-Driven Mission Design},
journal = {International Journal of Innovative Research in Technology},
year = {2025},
volume = {11},
number = {9},
pages = {2989-2993},
issn = {2349-6002},
url = {https://ijirt.org/article?manuscript=173223},
abstract = {This paper details the development of a 3D tactical shooter game called Blackout Operation developed using Unity Game Engine, featuring a player-controlled soldier on a mission to secure a terrorist-occupied base. Enemy is designed for adaptive behaviour, including patrol routines and threat detection, while the objective system guides the player through mission phases that require completing specific tasks. This paper examines the design principles, technical challenges, and optimization strategies used to create an immersive, objective-driven gameplay experience.},
keywords = {Unity Game Engine, Blackout Operation, Objective-driven gameplay.},
month = {April},
}
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