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@article{174007,
author = {Prof. Ghadge S. V. and Prof. Shah Saloni Niranjan and Rahul Nigade and Ganesh Jagdale and Karan Bhosale},
title = {A Survey on E-sport Tournament Manager Gaming Tournament Platform},
journal = {International Journal of Innovative Research in Technology},
year = {2025},
volume = {11},
number = {10},
pages = {2147-2150},
issn = {2349-6002},
url = {https://ijirt.org/article?manuscript=174007},
abstract = {This essay provides a perspective on how technology developments have profoundly changed everyday activities and community connections, especially with the use of online applications.
In the dynamic E-Sports industry, the task of managing and organizing tournaments presents challenges, as traditional methods often rely on fragmented tools and manual workflows. This can lead to issues such as scheduling conflicts, participant mismanagement, and delays in real-time updates. To enhance competition fairness, the application categorizes teams into two groups based on player profiles, such as the number of matches played, won, and lost. A priority based algorithm is implemented to support the grouping process. The mobile application was developed using Android Studio, with Firebase serving as the database backend.},
keywords = {E-Sport mobile application, Android Development, Android studio, Firebase, PHP.},
month = {March},
}
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