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@article{175122,
author = {Subodh Rao and Vatsalya Sharma and Naman Bhatt},
title = {VR Chess Game with PvP Combat},
journal = {International Journal of Innovative Research in Technology},
year = {2025},
volume = {11},
number = {11},
pages = {1804-1808},
issn = {2349-6002},
url = {https://ijirt.org/article?manuscript=175122},
abstract = {This is developing a Virtual Reality chess game with PvP combat-an interesting new twist on a classic gaming experience. The project takes the deep strategy elements of chess and harmonizes them by combining them with the high-energy dynamics of real-time battles and presents such an experience within a fully immersive VR environment. This hybrid approach is supposed to appeal to a broader audience, as well, offering different gaming options: classic chess, dynamic combat, and the combination of both. The game uses Unreal Engine 4 to achieve very high graphics rendering and smooth transitions between one scene and another. This paper is an exploration of the objectives, unique features, developmental journey, challenges faced, and future possibilities of this project in redefining gaming in a new way, by combining strategy and action.},
keywords = {},
month = {April},
}
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