Copyright © 2026 Authors retain the copyright of this article. This article is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
@article{175257,
author = {Prateek Khandelwal and Manish Singh Chouhan and Siddharth Soni and Indra Kishor},
title = {Zombie BattleGround: A 3D Action-Survival Game for Dynamic Combat and Strategy},
journal = {International Journal of Innovative Research in Technology},
year = {2025},
volume = {11},
number = {11},
pages = {2164-2171},
issn = {2349-6002},
url = {https://ijirt.org/article?manuscript=175257},
abstract = {Zombie Battle Ground is a game that pitches the player into an intense 3D action-survival experience with no reprieve of a post-apocalyptic world; it incorporates this work to test combat skills, strategic decision making, and adaptability against boundless waves of zombies. Its gameplay fast-paced action-resource management and cooperative multiplayer, all the way to being focused on dynamic combat mechanics, whereby fluid and responsive battles are conducted using a range of weapons, melee attacks, and defence strategies. Procedurally generated maps ensure unpredictable challenges, different environments, and random encounters every time, enhancing general immersion and replay ability. Incredibly, there is the AI adaptively changing, dynamically scaling up or down the enemy's action, movements, and tactics in response to player action, making each match seem unpredictable and exciting. Built in Unity, the project and study introduced in this section provide gameplay balance, from simple gameplay to a very complex challenge capable of enticing players even as they raise their level of expertise. Multiplayer will include cooperative missions where players can strategize and share resources together to execute plans for survival. High-quality 3D visual effects, real lighting, and lively sound effects all add up to the tension of a post-apocalyptic environment. Testing and evaluation indicated a high level of attention and satisfaction proved by the workings of both mechanics and design as validated in-game feedback. The project is highly expandable and leaves space open for future consideration in enhancing the gameplay experience, adding enemies and incorporating online multiplayer. This study, therefore, discusses the conceptualization, technical execution, and evaluation process of an interactive-action shooter - Zombie BattleGround - showing the contribution of action-survival games in changing survival action games, and how this might influence the genre in the future.},
keywords = {3D action-survival game, Zombie BattleGround, dynamic combat mechanics, procedurally generated environments, adaptive AI systems, Unity development, gameplay balance, multiplayer functionality, immersive visuals, survival-action games.},
month = {April},
}
Submit your research paper and those of your network (friends, colleagues, or peers) through your IPN account, and receive 800 INR for each paper that gets published.
Join NowNational Conference on Sustainable Engineering and Management - 2024 Last Date: 15th March 2024
Submit inquiry