Artificial Intelligence, Machine Learning, Augmented Reality, and Virtual Reality in General and Special Education

  • Unique Paper ID: 182846
  • PageNo: 3494-3497
  • Abstract:
  • The integration of technology in education has been a growing trend in recent years, with the potential to transform the way students learn and teachers teach. Among the most promising technologies are augmented reality, virtual reality, artificial intelligence, and mixed reality. These technologies have the potential to create more personalized, engaging, and inclusive learning experiences for all students. Augmented Reality and Virtual Reality can create immersive and engaging learning experiences, allowing students to interact with digital content in a more hands-on and intuitive way. Machine Learning, which combines elements of both Augmented Reality and Virtual Reality, can provide a seamless blend of physical and digital environments, allowing for even more innovative and interactive learning experiences. By using these technologies in thoughtful and intentional ways, educators can create powerful learning experiences that support all students, regardless of their backgrounds or abilities. However, there are also challenges and limitations to their use, and educators need to approach these technologies with a critical eye. This paper will examine the current state of Augmented Reality, Virtual Reality, Artificial Intelligence, and Machine Learning in education, with a focus on their potential to support inclusive education.

Copyright & License

Copyright © 2026 Authors retain the copyright of this article. This article is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

BibTeX

@article{182846,
        author = {Priya and Anil Sheoran},
        title = {Artificial Intelligence, Machine Learning, Augmented Reality, and Virtual Reality in General and Special Education},
        journal = {International Journal of Innovative Research in Technology},
        year = {2025},
        volume = {12},
        number = {2},
        pages = {3494-3497},
        issn = {2349-6002},
        url = {https://ijirt.org/article?manuscript=182846},
        abstract = {The integration of technology in education has been a growing trend in recent years, with the potential to transform the way students learn and teachers teach. Among the most promising technologies are augmented reality, virtual reality, artificial intelligence, and mixed reality. These technologies have the potential to create more personalized, engaging, and inclusive learning experiences for all students. Augmented Reality and Virtual Reality can create immersive and engaging learning experiences, allowing students to interact with digital content in a more hands-on and intuitive way. Machine Learning, which combines elements of both Augmented Reality and Virtual Reality, can provide a seamless blend of physical and digital environments, allowing for even more innovative and interactive learning experiences. By using these technologies in thoughtful and intentional ways, educators can create powerful learning experiences that support all students, regardless of their backgrounds or abilities. However, there are also challenges and limitations to their use, and educators need to approach these technologies with a critical eye. This paper will examine the current state of Augmented Reality, Virtual Reality, Artificial Intelligence, and Machine Learning in education, with a focus on their potential to support inclusive education.},
        keywords = {Augmented Reality, Virtual Reality, Artificial Intelligence & Machine Learning},
        month = {July},
        }

Cite This Article

Priya, , & Sheoran, A. (2025). Artificial Intelligence, Machine Learning, Augmented Reality, and Virtual Reality in General and Special Education. International Journal of Innovative Research in Technology (IJIRT), 12(2), 3494–3497.

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