DESIGN OF VIRTUAL CLASSROOM USING UNITY 3D

  • Unique Paper ID: 183173
  • PageNo: 633-639
  • Abstract:
  • The rapid evolution of virtual reality (VR) technology has redefined digital education by enabling immersive and interactive learning experiences. This paper presents the design and development of a VR-based virtual classroom using Unity3D, integrated with the Meta-Quest 2 headset to enhance engagement and accessibility. The proposed system features a structured virtual environment, including a start scene, a lobby, a login system, and a classroom where students and instructors interact in real time. The virtual classroom facilitates lecture delivery through PowerPoint presentations while incorporating Photon Chat and Photon Audio for seamless text and voice communication. This interactive framework closely replicates physical classroom dynamics, improving remote learning effectiveness. The integration of VR technology ensures an immersive, presence-driven educational experience, bridging the gap between traditional and online learning methodologies. Experimental analysis demonstrates the system’s effectiveness in enhancing student engagement and participation. This research underscores the potential of VR-driven learning environments in overcoming geographical barriers and fostering innovative educational solutions.

Copyright & License

Copyright © 2026 Authors retain the copyright of this article. This article is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

BibTeX

@article{183173,
        author = {DUDEKULA MUNTAZ},
        title = {DESIGN OF VIRTUAL CLASSROOM USING UNITY 3D},
        journal = {International Journal of Innovative Research in Technology},
        year = {2025},
        volume = {12},
        number = {3},
        pages = {633-639},
        issn = {2349-6002},
        url = {https://ijirt.org/article?manuscript=183173},
        abstract = {The rapid evolution of virtual reality (VR) technology has redefined digital education by enabling immersive and interactive learning experiences. This paper presents the design and development of a VR-based virtual classroom using Unity3D, integrated with the Meta-Quest 2 headset to enhance engagement and accessibility. The proposed system features a structured virtual environment, including a start scene, a lobby, a login system, and a classroom where students and instructors interact in real time. The virtual classroom facilitates lecture delivery through PowerPoint presentations while incorporating Photon Chat and Photon Audio for seamless text and voice communication. This interactive framework closely replicates physical classroom dynamics, improving remote learning effectiveness. The integration of VR technology ensures an immersive, presence-driven educational experience, bridging the gap between traditional and online learning methodologies. Experimental analysis demonstrates the system’s effectiveness in enhancing student engagement and participation. This research underscores the potential of VR-driven learning environments in overcoming geographical barriers and fostering innovative educational solutions.},
        keywords = {Virtual Reality, Virtual Classroom, Unity3D, Meta-Quest-2, Photon Networking, Remote Learning, Immersive Education, Real-time Interaction},
        month = {August},
        }

Cite This Article

MUNTAZ, D. (2025). DESIGN OF VIRTUAL CLASSROOM USING UNITY 3D. International Journal of Innovative Research in Technology (IJIRT), 12(3), 633–639.

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