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@article{183450,
author = {Shivaraj R and Dr. Preethi N Patil and Dr. Andhe Dharani},
title = {Cognitive Agents in Unity},
journal = {International Journal of Innovative Research in Technology},
year = {2025},
volume = {12},
number = {3},
pages = {4063-4069},
issn = {2349-6002},
url = {https://ijirt.org/article?manuscript=183450},
abstract = {The immersive and proactive development of virtual environments has got a major boost with the incorporation of cognitive agents, particularly on platforms such as Unity. These avatars imitate the human aspects in terms of perception, reasoning, and the decision-making that will make the non-player characters (NPCs) and other virtual existence more lifelike and dynamic. With further development of cognitive modeling and artificial intelligence, cognitive agents based on Unity are used more and more in education, simulation, gaming, and research. Such agents can learn through the interaction with the user, respond to changes in an ever-evolving environment, and behave in a goal-oriented way. The current paper investigates the architecture, implementation, and limitations of using cognitive agents in Unity environments.},
keywords = {Cognitive Agents, Unity3D, Artificial Intelligence, Intelligent NPCs, Virtual Environment, Behavior Trees, Reinforcement Learning, Simulation, Human-Computer interaction.},
month = {September},
}
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