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@article{184120,
author = {YUVARAJ MV and Preeti N Patil and Yashwanth gr and Purab M},
title = {OpenXR Usage in Gaming: A Comparative Study on Cross-Platform XR Development},
journal = {International Journal of Innovative Research in Technology},
year = {2025},
volume = {12},
number = {4},
pages = {263-273},
issn = {2349-6002},
url = {https://ijirt.org/article?manuscript=184120},
abstract = {These days, XR (Extended Reality) is becoming quite popular in the gaming world, mixing virtual, augmented and even mixed reality for giving players a more real-type gaming experience. But one big problem developers are facing now is that there are too many platforms (like Oculus, SteamVR, etc.), and making the same game work properly on all of them is not so easy. That’s where OpenXR is helping a lot—it is an open standard made by the Khronos Group, and it allows developers to build XR apps in one common way that can run on many devices.
In this paper, we are talking about how OpenXR is being used in games, what its structure is, and how it is helping developers to make games that run smooth on different platforms. We also compared OpenXR with other SDKs like Oculus SDK, SteamVR and Windows Mixed Reality, and showed where OpenXR is giving better results—like easier development, fewer bugs, and saving time. Some case studies are also included to show how both small and big companies are using OpenXR in their projects. Even though OpenXR is still growing, it is slowly becoming the main choice for XR game development in India and outside too. We also touched on latest XR trends like hand gestures, eye tracking, and spatial audio, and how OpenXR is ready to support these new features.},
keywords = {},
month = {September},
}
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