Copyright © 2026 Authors retain the copyright of this article. This article is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
@article{187320,
author = {Mr. Prajwal Ambulkar and Mr. Aman Kumar Singh and Mr. Kshitij Khobragade and Mr. Mohammad Ateeque and Prof. Pradeep Barde},
title = {GOAT: A Digital Gateway to Foundational Learning Through Play},
journal = {International Journal of Innovative Research in Technology},
year = {2025},
volume = {12},
number = {6},
pages = {4135-4138},
issn = {2349-6002},
url = {https://ijirt.org/article?manuscript=187320},
abstract = {The GOAT (Games Opening Academic Training) application is an innovative educational mobile platform designed for children aged 4-10, aiming to blend learning with play. Developed for Android devices using Java and Android Studio, GOAT offers a curriculum-aligned experience that adapts to individual learning paces. Features include interactive games, rewards, offline access, and a user-friendly interface, ensuring a safe and engaging environment free from advertisements. This paper discusses the development process, technological framework, and pedagogical strategies employed in GOAT, highlighting its potential to enhance early childhood education through gamified learning.},
keywords = {Educational App, Android Development, Gamified Learning, Adaptive Difficulty, Early Childhood Education, Java, Android Studio, Curriculum Integration, Offline Learning, Rewards System, User Interface Design, Educational Technology, Game Development, Child Pedagogical Strategies.},
month = {November},
}
Submit your research paper and those of your network (friends, colleagues, or peers) through your IPN account, and receive 800 INR for each paper that gets published.
Join NowNational Conference on Sustainable Engineering and Management - 2024 Last Date: 15th March 2024
Submit inquiry