Eliminating Hardware Controllers: A Mobile-First Multiplayer Gaming Approach

Copyright & License

Copyright © 2026 Authors retain the copyright of this article. This article is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

BibTeX

@article{188092,
        author = {Ramsha Shaikh and Utkarsha Thakur and Gayatri Shinde and Mansi Shahane},
        title = {Eliminating Hardware Controllers: A Mobile-First Multiplayer Gaming Approach},
        journal = {International Journal of Innovative Research in Technology},
        year = {2025},
        volume = {12},
        number = {7},
        pages = {554-557},
        issn = {2349-6002},
        url = {https://ijirt.org/article?manuscript=188092},
        abstract = {},
        keywords = {MobileArcade; smartphone-based controllers; multiplayer gaming system; touch input; gyroscope; accelerometer; sensor fusion; real-time communication; low-latency networking; WebSockets; UDP; client–server architecture; synchronization; Unity game engine; adaptive control mechanisms; network reliability; cross-device compatibility; input processing; game logic engine; data flow design; performance optimization; mobile sensors; scalability; accessibility; hardware cost reduction; motion-based controls},
        month = {December},
        }

Cite This Article

Shaikh, R., & Thakur, U., & Shinde, G., & Shahane, M. (2025). Eliminating Hardware Controllers: A Mobile-First Multiplayer Gaming Approach. International Journal of Innovative Research in Technology (IJIRT), 12(7), 554–557.

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