Copyright © 2026 Authors retain the copyright of this article. This article is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
@article{195020,
author = {SANTHOSH K and NAVEEN RAJ B and UMAMAHESWARARAO S},
title = {REFORM PROCEDURAL CITY GENERATION USING AN EXTENDED L-SYSTEM},
journal = {International Journal of Innovative Research in Technology},
year = {2026},
volume = {12},
number = {10},
pages = {6517-6521},
issn = {2349-6002},
url = {https://ijirt.org/article?manuscript=195020},
abstract = {Reform - A layer-based procedural generation framework of Reform provides developers with tools that increase their development speed while maintaining accurate navigation through open-world environments. The Unity Engine-based tool creates a separation between visual elements and logical graph information. The pipeline creates road networks that exist in multiple levels while maintaining strict rules about their physical layout. The topological validation system maintains connections between all minor streets and the main network which results in complete accessibility for AI pathfinding. Designers can use the asset-agnostic system to interchange meshes and prefabs at any time. The system creates extensive cities with different visual styles which function as authentic navigational paths within one minute of operation.},
keywords = {Procedural Generation, Urban Planning, Graph Theory, L-Systems, Game Development, Unity Engine, Network Connectivity, Asset Management.},
month = {March},
}
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