Copyright © 2026 Authors retain the copyright of this article. This article is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
@article{198000,
author = {U.Sastha Ruban and R. Bavana Mercy and S.Saravana Kumar and S. Denis Kabilan},
title = {Design and Development of a Low-Poly First-Person Psychological Horror Game Using Unreal Engine 5},
journal = {International Journal of Innovative Research in Technology},
year = {2026},
volume = {12},
number = {11},
pages = {11295-11298},
issn = {2349-6002},
url = {https://ijirt.org/article?manuscript=198000},
abstract = {This paper presents the design and development of a low-poly first-person psychological horror game using Unreal Engine 5 and Blender. Unlike conventional games that rely on high-end graphical realism, this project focuses on system-level design, event-driven architecture, and performance optimization. A retro 1990s-inspired visual style is achieved by implementing a custom rendering pipeline that includes vertex snapping, color banding, and reduced texture resolution. The system integrates modular player controls, inverse kinematics for character animation, and real-time interaction using Blueprint scripting. The developed game demonstrates how constrained visual design combined with efficient system architecture can produce an immersive and interactive experience. The results highlight stable performance, efficient resource usage, and effective gameplay mechanics.},
keywords = {Unreal Engine, Game Development, Low-Poly Rendering, Event-Driven Architecture, Inverse Kinematics, Blueprint Scripting.},
month = {April},
}
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