Copyright © 2026 Authors retain the copyright of this article. This article is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
@article{200705,
author = {Sandosh L and Suganya S and Maathesh D and Nareshsasi S},
title = {Smart Cricket Live System Using Real-Time Technologies},
journal = {International Journal of Innovative Research in Technology},
year = {2026},
volume = {12},
number = {12},
pages = {3755-3760},
issn = {2349-6002},
url = {https://ijirt.org/article?manuscript=200705},
abstract = {Cricket Application is a mobile-based app intended to make it easier and more efficient to manage all cricket-related events through the use of a centralized digital app. The conventional process of turf booking and organization of games is usually manual, involving a lot of unnecessary time and efforts. The proposed application solves all the problems by creating one platform where people can book turfs, organize matches, and interact with other players instantly. The app uses React Native technology for the frontend and Node.js combined with Express for the backend. Data is stored with the help of MongoDB, whereas Firebase is used to authenticate users and deliver push notifications. Real-time chat is provided through Socket.IO allowing users to instantly get information on their matches and chat with others. Another feature included in the platform is secure online payments realized with the help of Razorpay. Besides, the app will be capable of delivering location-based services helping users easily find all nearby grounds for cricket.},
keywords = {},
month = {May},
}
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