Color, Shape, and Symbolism in Indian Video Game Characters: A Semiotic Study

Copyright & License

Copyright © 2026 Authors retain the copyright of this article. This article is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

BibTeX

@article{203283,
        author = {Bhanu pratap Maharatha and Dr. Sanjay Gupta},
        title = {Color, Shape, and Symbolism in Indian Video Game Characters: A Semiotic Study},
        journal = {International Journal of Innovative Research in Technology},
        year = {2026},
        volume = {12},
        number = {12},
        pages = {12076-12092},
        issn = {2349-6002},
        url = {https://ijirt.org/article?manuscript=203283},
        abstract = {},
        keywords = {Indian video games, semiotics, color symbolism, shape language, mythology, game character design, visual communication, Indian aesthetics, AVGC-XR, cultural representation},
        month = {May},
        }

Cite This Article

Maharatha, B. P., & Gupta, D. S. (2026). Color, Shape, and Symbolism in Indian Video Game Characters: A Semiotic Study. International Journal of Innovative Research in Technology (IJIRT), 12(12), 12076–12092.

Related Articles