Copyright © 2026 Authors retain the copyright of this article. This article is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
@article{204539,
author = {Amitha S and Aswathy S R},
title = {ARC: Augmented Reality Coach for Intelligent Real-Time Training and Guidance Systems},
journal = {International Journal of Innovative Research in Technology},
year = {2026},
volume = {13},
number = {no},
pages = {215-218},
issn = {2349-6002},
url = {https://ijirt.org/article?manuscript=204539},
abstract = {Augmented Reality (AR) has emerged as a transformative technology that enhances human interaction with digital content by superimposing virtual elements onto real-world environments. This paper proposes ARC (Augmented Reality Coach), an intelligent system designed to provide real-time, context-aware guidance across multiple domains such as education, healthcare, sports, and industrial training. ARC integrates AR with Artificial Intelligence (AI), computer vision, and sensor-based tracking technologies to deliver adaptive and personalized coaching experiences. The system architecture consists of perception, processing, visualization, and feedback modules that work collaboratively to analyze user actions and provide instant corrective instructions. This study presents the design methodology, implementation framework, and evaluation metrics of ARC, demonstrating its effectiveness in improving learning outcomes and task performance. Furthermore, the paper discusses key challenges such as latency, hardware constraints, and data privacy issues, while highlighting future advancements through 5G, edge computing, and wearable AR devices. The findings suggest that ARC has significant potential to revolutionize modern training systems by offering immersive and intelligent learning environments.},
keywords = {Augmented Reality, Artificial Intelligence, Computer Vision, Real-Time Coaching, Smart Learning Systems, Human-Computer Interaction, Wearable Technology},
month = {June},
}
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