Navigating the Frontier of Game Realities using Virtual Reality
Mohammed Moin Ahmed, Ashik S, Faeez Ahmed Khan, Jeevan T
Virtual Reality, Unity, Game engine, Space Simulation, VR Game Development.
The technology known as virtual reality (VR) has become a potent instrument for recreating realistic settings and experiences. The creation and ramifications of a virtual reality game based aboard the International Space Station (ISS) are examined in this study article. We explore the conception, creation, and incorporation of this VR experience with space research and teaching using a multidisciplinary methodology. The presentation opens with an overview of virtual reality gaming and the importance of the International Space Station (ISS) as a platform for international cooperation and scientific study. We examine earlier research on VR simulations of space settings and their impact on users, drawing on the body of existing literature. After that, we go into detail about the VR game's concept and development process, including the technology employed and the difficulties faced. We go into great detail on the main features, gaming mechanics, and integration of the VR game with space research and teaching programmes. Results from user testing and feedback sessions provide light on the VR experience's immersive features as well as how it may affect astronaut training and public interest in space travel. Our study emphasises the value of simulating space habitats with virtual reality technology and how it may improve outreach, education, and space research. We offer potential prospects for the development of VR simulations in space-related scenarios and finish with thoughts on the consequences of our work.
Article Details
Unique Paper ID: 163697

Publication Volume & Issue: Volume 10, Issue 11

Page(s): 2123 - 2128
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