FPGA -BASED IMPLEMENTATION OF SNAKE GAME USING VERILOG

  • Unique Paper ID: 180219
  • Volume: 12
  • Issue: 1
  • PageNo: 425-431
  • Abstract:
  • This paper present the design and Implementation of the Snake game using the Verilog a Hardware Descriptive Language on the Field Programmable Gate Arrays (FPGAs). The project's goal is to develop a real-time interactive gaming system by utilizing FPGAs' hardware acceleration capabilities on the real hardware. The game is displayed on the VGA monitor Screen with the controlled input by buttons present on the Fpga board. Scores are also displayed on the Seven Segment display of the Field Programmable Gate Arrays (FPGAs). A VGA controller, clock divider, random number generator, button inputs, and game logic module are some of the modules used in the game's implementation. Amd Vivado was used for the purpose of the simulations and synthesis in order to examine the game's performance and resource usage. The outcomes demonstrate effective execution with low logic consumption, which qualifies this method for FPGA based system design learning and embedded gaming applications.

Cite This Article

  • ISSN: 2349-6002
  • Volume: 12
  • Issue: 1
  • PageNo: 425-431

FPGA -BASED IMPLEMENTATION OF SNAKE GAME USING VERILOG

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