THE ROLE OF VIRTUAL REALITY AND AUGMENTED REALITY IN EDUCATIONAL

  • Unique Paper ID: 167298
  • Volume: 11
  • Issue: 3
  • PageNo: 1286-1292
  • Abstract:
  • Technologies like terms augmented reality (AR) and virtual reality (VR) have completely changed how people learn through immersive digital experiences, interactive environments, simulation, and engagement. However, in order to fulfill the huge demand in education, these technologies are still in the developing stage and must be heavily customized and heavily invested in. This thorough analysis attempts to contextualize the advancement of VR and AR in the classroom over the previous twelve years. For additional study, a total of 1536 selected articles using text mining and theme analysis techniques. These pieces were selected for WordStat analysis by extracting their abstracts, titles, and keywords from the Scopus database according to predetermined criteria. The formulation of hypotheses based on earlier research on AR and VR in education, which were then processed and assessed to reveal the current condition of innovation in AR Regarding the development, uses, benefits, and future directions of VR literature. The findings show that wearable technology has contributed significantly to the exponential growth in the application of AR and VR in education in recent years. The findings, which are founded on secondary data, also highlight the delay in educational institutions’ adoption and customization of these technologies. An increasing number of educational applications for the learning process are emerging as AR and VR technologies mature and expand quickly. It is advised that researchers stay up to date on the gaps that exist in the application of AR and VR to education and develop practical adaptation strategies in order to optimize the benefits of these technologies’ advancement

Copyright & License

Copyright © 2025 Authors retain the copyright of this article. This article is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

BibTeX

@article{167298,
        author = {M.Pavani and K.Jyothika and P.Pujitha and Ch.Sabitha},
        title = {THE ROLE OF VIRTUAL REALITY AND AUGMENTED REALITY IN EDUCATIONAL},
        journal = {International Journal of Innovative Research in Technology},
        year = {2024},
        volume = {11},
        number = {3},
        pages = {1286-1292},
        issn = {2349-6002},
        url = {https://ijirt.org/article?manuscript=167298},
        abstract = {Technologies like terms augmented reality (AR) and virtual reality (VR) have completely changed how people learn through immersive digital experiences, interactive environments, simulation, and engagement. However, in order to fulfill the huge demand in education, these technologies are still in the developing stage and must be heavily customized and heavily invested in. This thorough analysis attempts to contextualize the advancement of VR and AR in the classroom over the previous twelve years. For additional study, a total of 1536 selected articles using text mining and theme analysis techniques. These pieces were selected for WordStat analysis by extracting their abstracts, titles, and keywords from the Scopus database according to predetermined criteria. The formulation of hypotheses based on earlier research on AR and VR in education, which were then processed and assessed to reveal the current condition of innovation in AR Regarding the development, uses, benefits, and future directions of VR literature. The findings show that wearable technology has contributed significantly to the exponential growth in the application of AR and VR in education in recent years. The findings, which are founded on secondary data, also highlight the delay in educational institutions’ adoption and customization of these technologies. An increasing number of educational applications for the learning process are emerging as AR and VR technologies mature and expand quickly. It is advised that researchers stay up to date on the gaps that exist in the application of AR and VR to education and develop practical adaptation strategies in order to optimize the benefits of these technologies’ advancement},
        keywords = {Augmented Reality (AR), Virtual Reality (VR), Immersive Learning, Interactive Environments, Digital Experi- ences, Simulation, Engagement, Wearable Technology, Educa- tional Technology, Innovation in Education},
        month = {August},
        }

Cite This Article

  • ISSN: 2349-6002
  • Volume: 11
  • Issue: 3
  • PageNo: 1286-1292

THE ROLE OF VIRTUAL REALITY AND AUGMENTED REALITY IN EDUCATIONAL

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