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@article{180167,
author = {Aditya Digambar Kamble and MRS. SWATI D. GHULE},
title = {Procedural Terrain Generation Using Perlin Noise},
journal = {International Journal of Innovative Research in Technology},
year = {2025},
volume = {12},
number = {1},
pages = {256-259},
issn = {2349-6002},
url = {https://ijirt.org/article?manuscript=180167},
abstract = {Procedural
terrain
generation
is
a
cornerstone technique in computer graphics and game
development, enabling the automatic creation of
expansive and detailed landscapes. This paper explores
the use of Perlin noise — a gradient noise function —
for generating realistic and high-quality terrains. By
using Python and libraries like NumPy, Matplotlib, and
the noise package, a scalable and customizable 3D
terrain model is implemented and visualized. The
generated terrain is enhanced using an intuitive color
mapping strategy that simulates natural features like
water bodies, grasslands, mountains, and snow-capped
peaks. The study examines the effectiveness of Perlin
noise in maintaining visual coherence and randomness
while preserving computational efficiency. The results
demonstrate that Perlin noise based generation offers a
versatile and controllable method for producing
realistic virtual terrains with minimal manual
intervention.},
keywords = {},
month = {May},
}
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