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@article{181050,
author = {Anshuman Srivastava and Mr. Taneja Sanjay Dev Kishan},
title = {Game AI Development using Reinforcement Learning},
journal = {International Journal of Innovative Research in Technology},
year = {2025},
volume = {12},
number = {1},
pages = {3296-3301},
issn = {2349-6002},
url = {https://ijirt.org/article?manuscript=181050},
abstract = {Artificial Intelligence (AI) has become a
pivotal element in modern video game development,
significantly enhancing player engagement through
dynamic gameplay and diverse strategies. Initially,
game AI relied on rule-based logic and finite state
machines, often resulting in repetitive and predictable
behaviors. This predictability reduced the challenge
and interest for players. Reinforcement Learning (RL),
a branch of machine learning, presents a more adaptive
solution by allowing AI agents to learn optimal
decision-making strategies through trial-and-error
interactions within the game environment. These agents
receive feedback in the form of rewards and penalties,
enabling continuous improvement. This paper
investigates the core concepts of reinforcement learning
and its implementation in the evolution of Game AI
systems.},
keywords = {reinforcement learning, game AI, deep Q networks, policy gradient, actor-critic, intelligent agents},
month = {June},
}
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