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@article{181050, author = {Anshuman Srivastava and Mr. Taneja Sanjay Dev Kishan}, title = {Game AI Development using Reinforcement Learning}, journal = {International Journal of Innovative Research in Technology}, year = {2025}, volume = {12}, number = {1}, pages = {3296-3301}, issn = {2349-6002}, url = {https://ijirt.org/article?manuscript=181050}, abstract = {Artificial Intelligence (AI) has become a pivotal element in modern video game development, significantly enhancing player engagement through dynamic gameplay and diverse strategies. Initially, game AI relied on rule-based logic and finite state machines, often resulting in repetitive and predictable behaviors. This predictability reduced the challenge and interest for players. Reinforcement Learning (RL), a branch of machine learning, presents a more adaptive solution by allowing AI agents to learn optimal decision-making strategies through trial-and-error interactions within the game environment. These agents receive feedback in the form of rewards and penalties, enabling continuous improvement. This paper investigates the core concepts of reinforcement learning and its implementation in the evolution of Game AI systems.}, keywords = {reinforcement learning, game AI, deep Q networks, policy gradient, actor-critic, intelligent agents}, month = {June}, }
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