Copyright © 2026 Authors retain the copyright of this article. This article is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
@article{190614,
author = {PREEMA M P and Dr S Veena},
title = {Virtual Reality as an Instructional Tool in Secondary Social Science Education: A Critical Review},
journal = {International Journal of Innovative Research in Technology},
year = {2026},
volume = {12},
number = {8},
pages = {2464-2467},
issn = {2349-6002},
url = {https://ijirt.org/article?manuscript=190614},
abstract = {Virtual Reality (VR) has emerged as a promising immersive technology capable of transforming traditional pedagogical approaches in Social Science education. This critical review synthesizes findings from Indian and international empirical studies to examine the instructional value, cognitive impact, and pedagogical challenges associated with VR-based learning among secondary school students. The review highlights that VR environments enhance spatial understanding, historical imagination, conceptual clarity, and learner engagement by enabling students to visualize abstract socio-cultural phenomena and simulate real-world scenarios. Evidence from multiple studies indicates moderate to high learning gains, improved retention, and increased motivation compared with conventional methods. However, limitations such as high infrastructure cost, limited teacher preparedness, motion sickness, curriculum misalignment, and the absence of long-term impact studies restrict widespread adoption. The review further notes methodological gaps, including small sample sizes, lack of standardized assessment tools, and inadequate reporting of validity and reliability procedures. Overall, the findings suggest that VR holds substantial potential as an instructional tool in Social Science education, but its effectiveness depends on pedagogically grounded integration, teacher training, and context-appropriate implementation. The paper concludes by identifying future research directions to support evidence-driven use of VR in Indian secondary schools.
Virtual Reality (VR); Immersive Learning; Social Science Education; Secondary Education; Digital Pedagogy.},
keywords = {},
month = {January},
}
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