Copyright © 2026 Authors retain the copyright of this article. This article is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
@article{205397,
author = {Hasif F and Shiny S},
title = {The role of gamification in Job performance : Self - Determined Theory},
journal = {International Journal of Innovative Research in Technology},
year = {2026},
volume = {13},
number = {1},
pages = {6316-6321},
issn = {2349-6002},
url = {https://ijirt.org/article?manuscript=205397},
abstract = {In contemporary organizational environments characterized by digital transformation and increasing performance expectations, organizations are continuously seeking innovative approaches to enhance employee engagement and productivity. Gamification, defined as the integration of game design elements into non game contexts, has emerged as a promising strategy to improve workplace experiences and performance outcomes. The present study examines the role of gamification in employees’' perceived job performance by focusing on five dimensions of gamification, namely accomplishment, challenge, immersion, playfulness and guided experience. The study adopts a quantitative research approach to investigate the relationship between these gamification dimensions and employees’’ self-evaluations of their job performance. Data were collected through a structured questionnaire administered to employees’ operating in organizational settings where gamification practices are relevant. The study employs statistical techniques to examine the direct relationships between the selected dimensions of gamification and perceived job performance. Grounded in Self Determination Theory, the research proposes that game elements satisfying employees’' psychological needs for competence and autonomy positively influence their perceptions of effectiveness and contribution at work. The findings of this study are expected to contribute to the growing body of literature on workplace gamification by providing a multidimensional understanding of how specific gamification characteristics influence performance perceptions. Furthermore, the study offers practical insights for managers and human resource practitioners seeking to design meaningful gamification initiatives that promote sustainable motivation and improved employee outcomes. The research extends existing organizational behaviour literature by positioning perceived job performance as an important outcome variable in the examination of gamification practices within modern workplaces.},
keywords = {Gamification, Perceived Job Performance, Accomplishment, Challenge, Immersion, Playfulness, Guided Experience.},
month = {June},
}
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