Procedural Terrain Generation Using Perlin Noise

  • Unique Paper ID: 180167
  • Volume: 12
  • Issue: 1
  • PageNo: 256-259
  • Abstract:
  • Procedural terrain generation is a cornerstone technique in computer graphics and game development, enabling the automatic creation of expansive and detailed landscapes. This paper explores the use of Perlin noise — a gradient noise function — for generating realistic and high-quality terrains. By using Python and libraries like NumPy, Matplotlib, and the noise package, a scalable and customizable 3D terrain model is implemented and visualized. The generated terrain is enhanced using an intuitive color mapping strategy that simulates natural features like water bodies, grasslands, mountains, and snow-capped peaks. The study examines the effectiveness of Perlin noise in maintaining visual coherence and randomness while preserving computational efficiency. The results demonstrate that Perlin noise based generation offers a versatile and controllable method for producing realistic virtual terrains with minimal manual intervention.

Cite This Article

  • ISSN: 2349-6002
  • Volume: 12
  • Issue: 1
  • PageNo: 256-259

Procedural Terrain Generation Using Perlin Noise

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